WEBSITE FOR PUBLISHERS ONLY
ALREADY PLAYABLE
Good news! The latest build is already playable.
Contact us at endurancesubmarine@gmail.com when you are
ready to play and we will make ourselves available!
WHAT IS ENDURANCE
Endurance is an intense and immersive team based PVP game with communication at it's core. You and your crew must assign each other tasks to keep the submarine operational, then locate and sink the enemy teams while managing your limited energy supply.
PITCH DECK DOWNLOAD
GAMEPLAY PHILOSOPHY
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Online team PVP with unique tactical battle.
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Limited exterior visibility requires multiple machines to gather information.
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Energy management forces thoughtful decision making and stressful engagements.
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Evolving damage system, with dynamic water level that needs to be managed by the crew
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Every match unfolds differently.
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Immersive gameplay with a variety of tools for navigation, surveyance and combat.
ART DIRECTION
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Dark and claustrophobic first person environment.
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Realistic graphics with a touch of stylization.
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Game design is the driving force behind visual decision making.
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Exterior of the submarine can only be visualized with limited clarity.
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Distinct and cohesive machinery design.
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Every submarine will have their own unique style related to their gameplay.
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HUD-free screen with all information displayed diegetically.
SOUNDTRACK
DEVELOPMENT STATUS
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The focus of development up to this point has been to create a minimum viable product that is very fun to play without currently relying on the scope of surrounding systems.
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We have additionally invested heavily into our sound design, building up a library of over 500 professionally sourced raw sound files.
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We have contracted several original pieces of music and concept art that are already integrated into the game.
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Release Endurance in Q1 of 2025. We are confident we can achieve this with proper support to enable us to invest more time into the project.
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Lots of ground work already laid for our art, audio and gameplay mechanics. Future development will make heavy use of previously created resources.
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The core appeal of our game will be the different playable submarines. We have chosen 4 ships each with unique specialization playable on release. This will let players have different options for crew sizes and enough variety to keep gameplay very dynamic.
ABOUT US
Mickaël Caumette
Senior Programmer
Jefferson Bacquey
Jansen Thorogood
Senior Artist - Project management
Technical artist
Laura Pizzio
Assistant art/programmer
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Galleon is a motivated team of four with a shared passion for competitive and unique video games.
Over the last seven months, while working day jobs in the industry, we've dedicated our personal time to developing Endurance and becoming a highly effective and coordinated team.
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With a combined professional experience exceeding 15 years across various studios, we've contributed to diverse projects, ranging from independent titles to AAA and VR experiences. This wealth of experience equips us with a broad understanding of different workflows.
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We value time, hard work and quality. Our team is eager to offer unique experiences that people will enjoy and remember.
Game we have worked on